Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
After many years, evil crabs become enormous monsters with powerful pincers and terrible magical powers. These creatures prefer to fight in rivers, where they can move easily and rapidly, attacking soldiers who are trying to wade.
Advances from: | Evil Crab |
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Advances to: | |
Cost: | 40 |
HP: | 50 |
Movement: | 10 |
XP: | 150 |
Level: | 2 |
Alignment: | chaotic |
ID | BM Greater Crab |
Abilities: | submerge |
pincers blade | 8 - 3 melee | ||
evil eye cold | 4 - 4 ranged | magical |
Resistances: | |
---|---|
blade | 30% |
pierce | 20% |
impact | 0% |
fire | -10% |
cold | 10% |
arcane | -40% |
Terrain | Movement Cost | Defence |
---|---|---|
Castle | 3 | 30% |
Cave | 4 | 30% |
Coastal Reef | - | 0% |
Deep Water | 2 | 40% |
Flat | 3 | 20% |
Forest | 4 | 30% |
Frozen | 5 | 10% |
Hills | 5 | 20% |
Impassable | 100 | 10% |
Mountains | 100 | 20% |
Mushroom Grove | 4 | 30% |
Sand | 3 | 40% |
Shallow Water | 2 | 40% |
Swamp | 2 | 40% |
Unwalkable | 100 | 10% |
Village | 3 | 30% |